Das Wiki über Gaming-Hardware
Arbeitsspeicher
- CAS Latency (Column Address Strobe Latency)
- CL (CAS Latency)
- DDR (Double Data Rate)
- DIMM (Dual In-line Memory Module)
- ECC (Error-Correcting Code)
- GB/s (Gigabyte per second)
- MHz (Megahertz)
- RAM (Random Access Memory)
- Rank (Speichermodul-Rang)
- RAS (Row Address Strobe)
- SO-DIMM (Small Outline Dual In-line Memory Module)
- SPD (Serial Presence Detect)
- Timing (Speichertiming)
- tRCD (RAS to CAS Delay)
- XMP (Extreme Memory Profile)
CPU
- AES (Advanced Encryption Standard)
- AVX (Advanced Vector Extensions)
- cache (Zwischenspeicher)
- cores (Prozessorkerne)
- CPU (Central Processing Unit)
- GHz (Gigahertz)
- HT (Hyper-Threading)
- IPC (Instructions per Cycle)
- NUMA (Non-Uniform Memory Access)
- SIMD (Single Instruction Multiple Data)
- SMT (Simultaneous Multi-Threading)
- TDP (Thermal Design Power)
- threads (Verarbeitungsfäden)
- Turbo Boost (Dynamische Taktfrequenzanpassung)
- VT-x (Virtualization Technology for x86.)
Gaming Headset
- 3.5mm (3,5 Millimeter)
- ANC (Active Noise Cancelling)
- DAC (Digital-Analog-Wandler)
- DTS (Digital Theater Systems)
- EQ (Equalizer)
- FPS (Frames per Second)
- Headset (Kopfhörer und Mikrofon)
- Hz (Hertz)
- In-line Controls (Bedienelemente am Kabel)
- Mic Monitoring (Mikrofon-Monitoring)
- RGB (Red, Green, Blue)
- Surround Sound (Raumklang)
- THX (Tomlinson Holman's eXperiment)
- USB (Universal Serial Bus)
- Wireless (Drahtlos)
Gaming Maus
- Acceleration (Beschleunigung)
- CPI (Counts per Inch)
- DPI (Dots per Inch)
- IPS (Inches per Second)
- Lift-off Distance (Abhebedistanz)
- LOD (Lift-off Distanz)
- Macro (Makro-Programmierung)
- On-the-fly DPI Switching (Einstellung der DPI in Echtzeit)
- Polling Rate (Abfragerate)
- Programmable Buttons (Programmierbare Tasten)
- RGB (Red, Green, Blue)
- RGB Sync (RGB-Synchronisierung)
- Sensor (Sensor-Technologie)
- Wired (Kabelgebunden)
- Wireless (Drahtlos)
Grafikkarte
- AGP (Accelerated Graphics Port)
- ASIC (Application-Specific Integrated Circuit)
- CUDA (Compute Unified Device Architecture)
- DVI (Digital Visual Interface)
- DX (DirectX)
- FPS (Frames per Second)
- GDDR (Graphics Double Data Rate)
- GPU (Graphics Processing Unit)
- HBM (High Bandwidth Memory)
- HDMI (High Definition Multimedia Interface)
- OpenGL (Open Graphics Library)
- PCIe (Peripheral Component Interconnect Express)
- TDP (Thermal Design Power)
- VGA (Video Graphics Array)
- VRAM (Video Random Access Memory)
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